@startuml
sprite $vr_cardboard [48x48/16] {
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003FFFFFFFFFFFFFFF90000000000BFFFFFFFFFFFFFFF200
0007FFFFFFFFFFFFFC000000000001DFFFFFFFFFFFFF6000
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}


!define FA6_VR_CARDBOARD(_alias) ENTITY(rectangle,black,vr_cardboard,_alias,FA6 VR_CARDBOARD)
!define FA6_VR_CARDBOARD(_alias, _label) ENTITY(rectangle,black,vr_cardboard,_label, _alias,FA6 VR_CARDBOARD)
!define FA6_VR_CARDBOARD(_alias, _label, _shape) ENTITY(_shape,black,vr_cardboard,_label, _alias,FA6 VR_CARDBOARD)
!define FA6_VR_CARDBOARD(_alias, _label, _shape, _color) ENTITY(_shape,_color,vr_cardboard,_label, _alias,FA6 VR_CARDBOARD)
skinparam folderBackgroundColor<<FA6 VR_CARDBOARD>> White
@enduml